Between the development of Darkwatch and its ill-fated sequel, ownership of the studio changed hands five times before eventually becoming a subsidiary of Activision Blizzard, where it remains to this day.
O’Connor, along with Chris Ulm, Farzad Varahramyan, and Emmanuel Valdez, brought Darkwatch to life amidst years of organizational changes and economic uncertainty.
O’Connor is one of the four co-creators of Darkwatch and a founding member of both Sammy Studios and the company it would eventually become: High Moon Studios. “That was our company, that was our game, that was our shot.” “I miss Darkwatch every day of my life,” Darkwatch lead designer Paul O’Connor tells me. It’s been 15 years since the release of Darkwatch, but creators of the game have never stopped dreaming about what the universe could have become.